Monday, 17 March 2014

Grinding MMO


Now we have a lot of MMORPG games such as Lineage perfect world and so, and they use a straight form of grinding quest in WoW for killing mobs in Lineage, but for some people its interesting to kill mobs and get something for it, items resources and exp, so, why we dont do an MMO based on it, without trying to make an "awesome" and "interesting" quests we can just change the mob grinding system, and here the idea:

You get a usual world of MMO game with standart features quests PvP wars castles and so, but, instead of thousends of mobs to kill you have animals creatures and beasts and the number of it are not so huge, and killing one is an achivement, make them like little bossfights from singleplayer games, make them strong and hard to fight and also hard to find, and you can make for example an template of a beast and than genereate his parameters in some range like HP from 3000 to 5000 size from 30 to 40 damage from blah blah blah, and so, like in real world there is no clones, so from that what we have: instead of grinding a 1000 mobs you are searching and hunting down 3-5 enemys and have the same amount of EXP and loot but much more fun (if you like it, ofc) cause you need to track down the beast hunt it and win the battle against it, and there must be different tactics and different weapon for different beasts and also in some places are some beasts in another others, like always, and also you can make som creatures appear in specific time, for example you can hunt a swap lord only early in morning or in the late evening and but in the middle of a day you just cant track him cause he is hiding.

What this will give to us?

1.No more grinding, you can kill 3-5 best per evening and it will be the same amont for example as killing a 1000 and lineage, but it will be hard take the chalange
2.More interesting classes like huntsmen to kill trapper to lure beast in trap, tracker to track a beast, to find better creature with better loot you need higher level of a tracker but you will also find a more powerful enemy so be prepeared to face some strong stuff, you need a party for that, also some classes for taming creatures.
3.Social interaction between players, cause to junt down big animals to get better loot they need to cooperate, for example you apper in the town <N> and a character <M> give you a quest to track down and kill and animal that terrorising theyr town, and starting from that you can track it for yourself but animal will be weak and if you are not a good tracker, but if you are a good tracker you wont be able to hunt him solo, so you will need an friend huntsmen to kill him, or a trapper or a taming dude to tame the animal.
4.More social interaction just imagine a situation, there is a location whrer rare and really valuable monsters are can be tracked down, but this territory are controlled by local castle that are taked by clan <V> so you can pay them rent to be able hunt on their territories or you can take your clan and siege a castle to take a control of this territory.
5.You have less I/O on game database cause there will be less enemys, and they will appear only when you track them down.


Tracking how I see it most be like this, you character go to the location where the animal must be, like some Dark forset to hunt down an Beast Wolf if he a tracker he use skill track animal (track beast, track monster depends on what kind of he searching for) if the limit of wolfs was not deplited in this location, appearing a system message that you find a track and a landmark appears on minimap not far from you than when you appear to this place you use track again and you can get a message like you find him, and that this beast are spawned near you and you can start fight or you can recive an message like you still didnt find him and new landmark appear on map and you do the same again, or you can recive a message taht you lost track and then you need to start again, and better skill in tracking you have the faster you will find an enemy to fight. There even more in my head but, its already to much text so I will keep it for the future explanation if you will like the idea :)


Andrey "Ater" Goncharuk