Saturday 25 January 2014

Game Idea: Awesome Space

Andrey "Ater" Goncharuk

Imagine World....Whole Universe with billions and billions different things. Planets, stars, humans, and events. Your mind is never will be so big as Universe and you cannot store everything. But! But the imagination. Imaginations is endless. Even is endless doesn't exist doesn't matter. What if we can reproduce imagination in game. Yes I'am not insane reproduce imagination. Of course there is a boring word called procedural world generation in game developer community but who cares. Also we can give full freedom for gamers they can make their own quests and share through all Universe and make imagination shine.




generator of:
spaceships
characters
planets
stories - mini quests ( quest: Action - action - action - result)
story - to find a cure , limited time , you can find a temporary solution that would extend the time artifacts chase intrigue blah blah blah
opponents
races
fractions
diplomacy
heroes - computer jobs executers quests ( quests eat , move map slower SG generate headlines) can be found speak kill , etc.
items
equip
artifacts
equipment
stations
characteristics
wars

turnbased
no conservation
insurance + clone + Money
additional clones of other people for money
You can assemble a team of clones
each additional clone expensive (because there is a political limit and they need to break the law that would do it)
insurance and a clone for the money but there is a quest to result MDM can tend to give freebies and easiest ship single

there is fraction : no faction
need an editor
map
must be character and equipment minimum for flights
artificial intelligence

for generating races, factions , planets, stations - find possible complex social interactions abstruse formulas of planet formation and social distributions , etc.

activity

station :
attack
talk
boarding
exchange
scan
job
fly

wreckage :
job
fly
attack
scan
survey
landed
processing

planet:
bombing
land
contact
rob
extract
search
fly
scan
exchange
job

ship :
attack
talk
boarding
fly
scan
exchange
job

container
job
fly
attack
scan
break open

bombardment only if there is a big ship and cannon shells
type containers containers smugglers locked that would need to hack hacking TOE cards AI or skill in a team member
plunder of the planet can only low population tech level
Recycling debris is only possible on a big ship and bought equipment for processing
fragments can attack for that would not risk , in the sense that you can find at the meeting accidentally wrecks do nothing and without scanning fly because of them can fly and attack ships of the pirates , but if you scan you can see that there is someone but need a high level scanning or good equipment
You can look on the planet after scanning on planets with those high and middle level , you can search for objects and people , such as people went out every state services, local police stations information bars , etc. , mini text adventure type, you started searching for ( choose from the list that should ) and where you can spend the money for a bribe that would learn information kill someone but then the board will be karma and the result is either nothing or thing / man get or the exact location of the object , searching is only possible on a quest , if someone will order a specific example artifact or person.

specifications Table
force
agility
intelligence
educability
engineering
accuracy
exploration
trade
piloting
computers

sanity - is crazy. health the more the better , can be treated or if there medicine psychiatrist on board decreases after the boarding

style - retro-futurism low fantasy world of the Strugatsky brothers noon machinery youth 80th 90th to find references of Pictures

example of game objects (template )

player
number in the database
inventory
age
characteristics
name
race
fraction
karma
level
special
health
sanity
related to years

character
number in the database
inventory
age
characteristics
name
race
fraction
karma
level
special
health
sanity
related to years

adversary
number in the database
inventory
age
characteristics
name
race
fraction
karma
level
special
health
sanity
related to years

monster
number in the database
age
characteristics
name
level
special
health
sanity
related to years

goods
number in the database
name
manufacturer
price

planet
number in the database
name
fraction
race
population
atmosphere
danger
level
type
special

station
number in the database
name
fraction
race
population
atmosphere
danger
level
type
special
map

debris
number in the database
name
fraction
race
atmosphere
danger
level
type
special

container
number in the database
name
items
special

weapon
number in the database
name
action
special
price
size
race
fraction
manufacturer
quest

clothing
number in the database
name
action
special
price
size
race
fraction
manufacturer
quest

artifact
number in the database
name
action
special
price
size
race
fraction
manufacturer
quest

ship
number in the database
name
TTX
special
price
size
race
fraction
manufacturer
quest

ship
number in the database
name
fraction
race
crew
atmosphere
danger
level
type
special
map

population - the planets just numbers and percentages quality type race such percentage of the population of such a race such as the percentage of stations and ships in this list of characters or NPC opponents in general

special - additional information box is checked by a quest for example , or that additional description displayed

star depends on the level of the number of habitable planets , ie the level of quality in fact it is , the higher the level the " convenient " for the inhabitants of the planets star , a star depends on the age of the number of developed planets , such as young stars can not be developed civilizations as not in time, but can be savages

if any ship or object quest when you try to sell destroy throw a message that the object is associated with the quest to remove exactly ?

when calculating the relationship of one character to another race counted fraction chi orientation ( evil / good / neutral )
if neutral then karma does not matter if it is good karma must be in the black if it is evil in the red

fraction
number in the database
strength
influence
name
race began
percentage distribution
possessions
characteristics
special
related to years
related to the n
attitude to race n

race
number in the database
strength
influence
name
possessions
characteristics
special
related to years
related to the n
attitude to race n
bonuses
cons

ratio of three directions
1: contempt - respect
2 : fear - carelessness
3: hatred - god level

movement by world

map
size
the distance between the stars
location method
††noise
††cluster
††net
††accidentally
number of races
number of fractions
the main task

crazy settings
additional option with access to insane variations and generate more complex and fine-tune the generation

casual meeting on a flight from star to star

generated initial quest

price movement
water
food
fuel
time

interface
star chart
map of the solar system
card station
ship map

flights take a long time

Space DayZ? Need to make a template generations

hero of aging and may die of old age and the other characters , you can perform the surgery for rejuvenation

able at any moment of calm (not fight, not flight) away from the helm of the ship to walk , to talk to people , to equip people craft etc.

what can you do ?

buy / sell
goods
mercenaries
information
equipment for ship
equipment for the player
ships
station

repair
any equipment
ships
Robots (race )
treat people

improve
equipment
people (implants )
ships

attack
ships
station
planet

capture / loot
ships
station

explore
planet
science
ships
station
debris

build
equipment - either of the items on the bench or on the ship and the drawing up of minerals and money on planets where there is a factory
station - need money drawing minerals and building a vehicle that can be hired to build and it will only be within the star system

all in Unity 3d

collect / extract
Asteroids - materials , ore and other , you need special equipment or ship
slaves - and boarding raid on the planet with the savages reduces karma can be sold only on pirate stations and need a good relationship with pirates
resources from planets - you need special equipment which can only be transported on large ships
container smugglers - breaking is necessary equipment or skill

boarding - if you can steal a ship has its own character with the skill of the pilot where he will drive away his point and there is already possible to sell
or if there is a ship equipment can be disassembled into parts

Pilot skill uncommon in the characters that you can take with them, the clones may play their role , but expensive to get

boarding passes when trying to compare the speed of ships skill pilots maneuver engines and artifacts

game : a new game --- Generation - Research - death - report ( memoirs, obituary)

generation
map
based map settings
star
based on the settings stars
planet
based on the settings of the planets
race
based on the distribution
fraction
based fractions
ships
station
heroes
job
based assignments and heroes
developments
another job ( at all initially have special term moves through the count of which they disappear)

study
casual meeting
new job accident

distribution ratio of fractions based on events and actions of heroes as possible

generator of names

write code generation concepts draw distribute tactics plot and a couple of blocks of the task items and writes

StarWolfs
StarCommand
FTL
X-Com
Station 13

Tasks can have the appearance of conditions and terms of taking

computer hacking

stealth misiyah

Event logs are generated in the news feeds that can be read on the stations and planets

rare traders in random encounters

mental value of the characters

improvements in excess of the instability , breakdown of equipment engines , weapons

references ! references more !

STRICTLY PROHIBITED
no psychic telekinesis and other garbage
no nano super duper robots
no super duper Energysphere protections and other garbage , only hardcore!

type obelisks on planets can be found gathered together some of the coordinates show the place where you can find a strong artifact

if it is possible to collect reports on clicks action items and ratings from all players

captain's log contains a similar log for all events that occurred with SG and his crew and ship

You can buy or find a pet on board will increase the adequacy of crazy team members, but death can dramatically reduce the adequacy of crazy people

direct hostilities hit the ship increases stress on the crew if the stress reaches a peak then the character will not control falls into a depression does not respond to the ship does not give bonuses not involved in the attacks and robberies




NEW IDEAS

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