"All we have watched MATRIX the film. Have you ever think that simulating and rendering such huge world with so many details is big computation problem that require a lot of energy. At now it's practically imposible. But any mind in the world is a computation/simulation resource that can be used for global purpouse. What if a biggest part of human heuron-network was used for world simulation and the smallest for humans itself. Thats why our brain works only at 5% power"
Andrey "Ater" Goncharyk
Monday, 30 September 2013
Sunday, 15 September 2013
Global mind game
Today I was travel from Koktebel jazz festival by train and have notice that lots of people spend their free time on playing games. Most of them was mobile games. I never play games or read something on free time. You can fight with me and say that tablets is not a toy but millions of people use it like a toy. If most of people use it like a toy so it is a toy. But toys can be usefull. When someone play a game he spent a lot of brain resources on solving not so easy task that was hardly coded and created by game designers. I don't thing that smahing fruits or pushing pigs into an air can be very productive. You can fight with me again and say that computer games help to improve reaction, logic or etc. but in fact no. It's just time and life wasting thing. But it's funny and make people happy. What if combine work and happiness together and make every brain in the world work like the one. What if make game usefull, convert hard computation boring tasks into a something colored, funny what make happiness.
Wednesday, 11 September 2013
Global stuff cloud
We all known about data clouds where we can store all data that we want. What's about stuff cloud where we can store things like sofa, desktop computer, teapot, kitchen table, toys. That's will be suitable for people who travel a lot. Imagine that you want to move for a new place of work and living. You need to move all your stuff for a new place of living. It is quite annoying. You can simply put your stuff into a cloud. And after ask just for a specific things. Of course service is not free.
We can also create online store with things. It can simplify a lot of things in our life. You just click one button and all things are just sold. Without all transform operations. That can keep planet clear and save energy on whole planet.
We can also create online store with things. It can simplify a lot of things in our life. You just click one button and all things are just sold. Without all transform operations. That can keep planet clear and save energy on whole planet.
Tuesday, 3 September 2013
Future of Unity 3D Graphics
When I'am creating scene in Unity i take in account thousands details like two-sided shader for transparent geometry, ambient light, correct billboarding, normal mapping direction and more. Have you ever think that's all of it is just a PEACE OF SHIT. This is wrong road...Wrong road we move...3D graphics is really simple thing: mesh and light.Image that we gonna create same trees and grass in real world from paper. Still looks ok in real life. Because of raytraced light. Light is the thing that make geometry real. So why millions and millions of designers should fuck-up their brains trying to find faked equilibrium. Every new solution make the whole system more and more complicated and if we will not change the way we do graphics we will loose war for photorealism.
I think we should leave faked graphics like bill boarding and came to full polygonal graphics with realtime bounced light model in games, This tress contain every pin on their own polygon. With such scene I can navigate with ok fps in Unity
Some additional resources.
DOWNLOAD pinetree 3D model used in benchmark:
http://kostiantyn-dvornik.blogspot.com/2013/10/worlds-first-crossplatform-3d-benchmark.html
https://dl.dropboxusercontent.com/u/106482752/pinetree.FBX
Looks good and wind is working awesome but anyway lots of billboards. Next I'am going to test all new cool Unity lighting with real meshed trees like at the top of the post.
but...
Future is simple more polygons and bounced light.
So I've made such kind of scene in Unity where trees not a crazy plane monsters...
I think we should leave faked graphics like bill boarding and came to full polygonal graphics with realtime bounced light model in games, This tress contain every pin on their own polygon. With such scene I can navigate with ok fps in Unity
Some additional resources.
DOWNLOAD pinetree 3D model used in benchmark:
http://kostiantyn-dvornik.blogspot.com/2013/10/worlds-first-crossplatform-3d-benchmark.html
https://dl.dropboxusercontent.com/u/106482752/pinetree.FBX
Unity 5 is very promising in terms of creating cool physics based lighting. So I've made a quick test of SpeedTree support and got this:
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