All RPG's like Skyrim, Risen, Gothic have similar trading system. You have price for something and that's it. Gothic 3 was little bit more complicated and all traders have some amount of gold so you can change things directly by it price.
Some days ago I've decided to sold my not worked stuff at the market. When I came here they asked me what is your price ? And it was little challenge cuz I have no idea how much does it cost. So if my price was too big they say no and probably don't want to continue trading. Of course I don't want to sell them too chip. So the price should be little more bigger for what I suppose to sold cuz I need to range to trade.
What if make trading system exactly like this in RPG. And of course leave old system for stores and make this system for markets.
Tuesday, 17 March 2015
During creating of Anoxemia Adventures some deep idea came to me. For better communication between game agents I have created some kind of information field. Of course it is nothing more than message pull that handle global singleton, but anyway. You can subscribe on anything and you can send anything to the world. Next just filter world events. Second cool thing was controlled random. I have created random method that stored in one placed and controlled by me. I mean every agent that require Random will also send who and where it required. By this information I can give them not very random number. Is there something in real world ?