Tuesday, 17 March 2015

Game Developers Thoughts

During creating of Anoxemia Adventures some deep idea came to me. For better communication between game agents I have created some kind of information field. Of course it is nothing more than message pull that handle global singleton, but anyway. You can subscribe on anything and you can send anything to the world. Next just filter world events. Second cool thing was controlled random. I have created random method that stored in one placed and controlled by me. I mean every agent that require Random will also send who and where it required. By this information I can give them not very random number. Is there something in real world ?

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