Saturday, 24 October 2026

Why Small PCs Need a New Standard


PCs are modular.

We can replace the CPU, GPU, RAM, storage, cooling, and even the motherboard. But one part of the desktop PC has remained surprisingly rigid: the relationship between the case, the motherboard, the graphics card, and the power supply.

Small-form-factor PCs make this especially obvious.

Today, building a powerful compact PC usually means working around the limitations of existing standards. You need an SFX power supply, custom cable routing, tight clearances, carefully selected GPUs, and often a case designed around one very specific hardware combination.

What if we stopped treating the case as a fixed box and started treating it as a modular platform?

The Problem With Modern SFF PCs

Modern SFF systems are impressive, but they are often difficult to build and even harder to upgrade.

A typical compact gaming PC has to fit:

  • a Mini-ITX motherboard,
  • a desktop GPU,
  • an SFX or SFX-L power supply,
  • CPU cooling,
  • storage,
  • cables,
  • and enough airflow to keep everything stable.

The power supply is particularly awkward.

It occupies a significant part of the internal volume, generates additional heat, requires relatively thick power cables, and limits how the GPU and motherboard can be positioned.

This is strange when you think about it.

Laptops, mini PCs, monitors, networking hardware, and many professional devices already use external power supplies.

Why should a 300–500 W desktop PC always carry its AC power conversion hardware inside the chassis?

Move the PSU Outside

Imagine a different architecture.

Instead of putting a traditional ATX or SFX PSU inside the computer, the system uses an external high-voltage DC power supply.

For example:

230 V AC
   │
   ▼
External PSU
48 V DC
   │
   │ 1–2 m cable
   ▼
PC
   │
   ├─ 48 V → 12 V
   ├─ 12 V → CPU
   ├─ 12 V → GPU
   ├─ 12 V → 5 V
   └─ 12 V → 3.3 V

At 400 W, a 48 V link only carries roughly:

400 / 48 ≈ 8.3 A

That is much easier to transmit over a cable than several hundred watts at 12 V.

The internal system would then use a compact DC/DC power board located close to the motherboard and GPU.

This has several advantages:

  • less heat inside the chassis,
  • less internal volume dedicated to power conversion,
  • shorter internal power cables,
  • simpler airflow,
  • easier packaging,
  • and potentially much smaller cases.

For something like a dual-fan RTX 4070 and a Mini-ITX motherboard, a system around 5 liters becomes realistic without extreme compromises.

But the More Interesting Idea Is Modularity

External power alone is not the real point.

The bigger idea is to create a new modular standard for small desktop PCs.

Let us call it, for now:

MSFF — Modular Small Form Factor.

Instead of defining one fixed case size, the standard would define interfaces.

For example:

Motherboard module
ITX / mATX

GPU module
Short / SFF / Full-size

Cooling module
Slim / Standard / Performance

Power interface
48 V DC

Chassis interface
Standardized mounting grid

The case would no longer be one monolithic structure.

It would be a set of interchangeable structural modules.

One Platform, Multiple Sizes

A possible product family could look like this:

MSFF-S

Designed for:

  • Mini-ITX
  • short dual-fan GPU
  • low-profile CPU cooling

Approximate volume:

4–5 liters

MSFF-M

Designed for:

  • Mini-ITX or micro-ATX
  • medium-size GPU
  • larger CPU cooler

Approximate volume:

7–9 liters

MSFF-L

Designed for:

  • micro-ATX
  • full-size GPU
  • performance cooling

Approximate volume:

10–12 liters

The important part is that the versions share the same design language and as many components as possible.

For example:

  • the same external PSU,
  • the same DC/DC board,
  • the same panel mounting system,
  • the same feet,
  • the same fan modules,
  • the same structural connection points,
  • and possibly the same front and rear I/O modules.

Only the frame dimensions and a few structural parts would change.

Upgrading the Case Instead of Replacing It

This changes the way we think about PC upgrades.

Today, an upgrade path can look like this:

New GPU
   ↓
Need more power
   ↓
New PSU
   ↓
GPU no longer fits
   ↓
New case

In a modular system, the same upgrade could become:

New GPU
   ↓
Install longer GPU frame module

Or:

Mini-ITX → micro-ATX
   ↓
Replace motherboard tray
   ↓
Install larger frame section

The user keeps the rest of the system.

The chassis itself becomes upgradeable.

That is a natural extension of the philosophy that made PCs successful in the first place.

Small Components Should Fit in Larger Configurations

Backward compatibility would be important.

A larger MSFF frame should still support smaller configurations.

For example:

  • an ITX motherboard should fit inside an mATX-compatible frame,
  • a short GPU should fit inside a long-GPU frame,
  • a small cooling module should work inside a larger chassis.

This already happens to some extent in traditional PC cases, but a modular standard could make it deliberate and predictable.

The user could start with:

ITX + RTX 4070

and later move to:

mATX + larger GPU

without abandoning the entire platform.

Why 48 V Makes Sense

A higher-voltage DC bus is particularly interesting for compact systems.

At the same power level, higher voltage means lower current.

Compare a 400 W system.

At 12 V:

400 / 12 ≈ 33 A

At 48 V:

400 / 48 ≈ 8.3 A

Lower current means:

  • thinner cables,
  • lower resistive losses,
  • smaller connectors,
  • less heat,
  • and easier external power delivery.

The DC/DC conversion would happen close to the components that actually need 12 V.

This is conceptually closer to how many modern industrial and server systems are designed.

Existing Standards Already Solve Parts of This

None of the individual ideas are especially radical.

We already have:

  • Mini-ITX and micro-ATX motherboard standards,
  • standardized PCIe interfaces,
  • compact GPU size classifications,
  • external power adapters,
  • DC/DC conversion,
  • riser cables,
  • removable motherboard trays,
  • modular cases,
  • and 12 V-focused power architectures.

What is missing is a standard that combines them into one coherent platform.

The interesting opportunity is not inventing every component from scratch.

It is defining how they fit together.

The Case Should Be a Platform

The traditional PC case is mostly passive.

It is a box with mounting holes.

A future SFF chassis could instead behave more like a mechanical platform.

Imagine a standardized structural grid where manufacturers could build:

  • GPU modules,
  • radiator modules,
  • storage modules,
  • motherboard trays,
  • fan modules,
  • front I/O modules,
  • and power modules.

A case manufacturer could sell the base platform.

Other manufacturers could sell compatible modules.

The result would be closer to an ecosystem than a traditional PC case.

A 5-Liter Desktop With Standard Components

One of the most interesting use cases would be a very small gaming desktop built almost entirely from standard PC hardware.

For example:

Mini-ITX motherboard
Desktop CPU
32–64 GB RAM
M.2 SSD
Dual-fan RTX 4070
External 48 V PSU
Internal DC/DC board

Without an internal SFX power supply, such a machine could potentially fit into a chassis around:

245 × 190 × 100 mm

That is roughly:

4.7 liters.

It would still use a standard desktop CPU and a replaceable desktop GPU.

That is much closer to a console-sized computer than a traditional desktop tower.

But unlike a console, every major component remains replaceable.

There Are Trade-Offs

This would not be free of problems.

A modular standard would need to solve:

  • high-current DC/DC conversion,
  • transient GPU loads,
  • connector specifications,
  • safety requirements,
  • EMI,
  • thermal design,
  • mechanical tolerances,
  • PCIe riser compatibility,
  • and manufacturer adoption.

There is also a danger of making the system too modular.

If every dimension is adjustable, the chassis becomes unnecessarily complicated.

The goal should not be infinite configurability.

The goal should be a small number of standardized modules that cover the majority of useful configurations.

The Bigger Question

The desktop PC became successful because it separated components from the machine itself.

The CPU is replaceable.

The GPU is replaceable.

The RAM is replaceable.

The storage is replaceable.

Even the motherboard follows standardized dimensions.

But the chassis and power architecture are still treated as relatively fixed structures.

Maybe the next step in PC modularity is not another motherboard format.

Maybe it is a standardized relationship between the motherboard, GPU, chassis, cooling system, and external power supply.

PCs are already modular.

The PC itself should be modular too.

Sunday, 5 October 2025

The Spring Theory: Rethinking Matter, Light, and Fields



When we talk about physics, we usually divide the universe into separate categories: matter (particles, mass), light (photons, waves), and fields (gravitational, electromagnetic, quantum). But what if these are not truly separate things?

What if they are all different states of space itself?


The Spring Analogy

Imagine that the fabric of space is not an abstract void but something more tangible — like a spring or a layered elastic fabric.

  • Matter is not a foreign object sitting inside this fabric. It is a place where the spring is strongly compressed into a knot.

  • Light is not a particle flying across emptiness. It is a wave traveling through the spring, a ripple moving from coil to coil.

  • Fields are not invisible arrows drawn in space. They are patterns of tension and twist inside the spring, shaping how knots and waves move.

With this picture, the universe becomes a single continuous structure: a cosmic spring.


Why this matters

  • Mass and gravity: If mass is simply compressed space, gravity is the way the spring pulls toward that compressed knot.

  • The speed of light: Just as sound has a fixed speed in air, light’s speed is the natural “wave speed” of this springlike fabric.

  • Cosmic expansion: The Big Bang is not matter exploding into void. It is the unfolding of the spring’s tightly coiled layers. Redshift happens because the waves stretch as the spring stretches.

  • Wormholes: Instead of magic tunnels to other universes, they might be places where distant coils of the spring are stitched together.


Macro and Micro: One Structure

Physics today has a “two-world” problem:

  • On the macro scale, Einstein’s relativity describes smooth space-time.

  • On the micro scale, quantum theory describes particles as discrete excitations of fields.

The spring analogy can unify them:

  • Zoomed in, particles are compressed knots in the spring.

  • Zoomed out, the same spring shows smooth expansion and curvature.
    Both scales are just different views of one elastic structure.


The Big Question

If this analogy is correct, the task of future physics may be to map the layers of the spring:

  • How many hidden layers exist?

  • How do they “unfold” over cosmic time?

  • Can we deliberately compress or release layers to create shortcuts — faster travel, new energy, or even wormholes?


Closing Thought

The spring theory is not a finished framework, but it offers a simple and intuitive way to think:

  • Matter = compressed space

  • Light = wave in space

  • Fields = tension of space

One structure. Many phenomena.

Perhaps the deepest truth about the universe is that it’s not a stage with actors upon it. It’s a single spring — and everything we know is just the way it vibrates, compresses, and unfolds.


Thursday, 3 December 2020

Skonny Privacy Policy

Privacy Policy

Doctrina built the Skonny app as a Commercial app. This SERVICE is provided by Doctrina and is intended for use as is.

This page is used to inform visitors regarding our policies with the collection, use, and disclosure of Personal Information if anyone decided to use our Service.

If you choose to use our Service, then you agree to the collection and use of information in relation to this policy. The Personal Information that we collect is used for providing and improving the Service. We will not use or share your information with anyone except as described in this Privacy Policy.

The terms used in this Privacy Policy have the same meanings as in our Terms and Conditions, which is accessible at Skonny unless otherwise defined in this Privacy Policy.

Information Collection and Use

For a better experience, while using our Service, we may require you to provide us with certain personally identifiable information, including but not limited to level progress. The information that we request will be retained by us and used as described in this privacy policy.


The app does use third party services that may collect information used to identify you.

Link to privacy policy of third party service providers used by the app
Google Play Services

Log Data

We want to inform you that whenever you use our Service, in a case of an error in the app we collect data and information (through third party products) on your phone called Log Data. This Log Data may include information such as your device Internet Protocol (“IP”) address, device name, operating system version, the configuration of the app when utilizing our Service, the time and date of your use of the Service, and other statistics.

Cookies

Cookies are files with a small amount of data that are commonly used as anonymous unique identifiers. These are sent to your browser from the websites that you visit and are stored on your device's internal memory.

This Service does not use these “cookies” explicitly. However, the app may use third party code and libraries that use “cookies” to collect information and improve their services. You have the option to either accept or refuse these cookies and know when a cookie is being sent to your device. If you choose to refuse our cookies, you may not be able to use some portions of this Service.

Service Providers

We may employ third-party companies and individuals due to the following reasons:
To facilitate our Service;
To provide the Service on our behalf;
To perform Service-related services; or
To assist us in analyzing how our Service is used.

We want to inform users of this Service that these third parties have access to your Personal Information. The reason is to perform the tasks assigned to them on our behalf. However, they are obligated not to disclose or use the information for any other purpose.

Security

We value your trust in providing us your Personal Information, thus we are striving to use commercially acceptable means of protecting it. But remember that no method of transmission over the internet, or method of electronic storage is 100% secure and reliable, and we cannot guarantee its absolute security.

Links to Other Sites

This Service may contain links to other sites. If you click on a third-party link, you will be directed to that site. Note that these external sites are not operated by us. Therefore, we strongly advise you to review the Privacy Policy of these websites. We have no control over and assume no responsibility for the content, privacy policies, or practices of any third-party sites or services.

Children’s Privacy

These Services do not address anyone under the age of 13. We do not knowingly collect personally identifiable information from children under 13. In the case we discover that a child under 13 has provided us with personal information, we immediately delete this from our servers. If you are a parent or guardian and you are aware that your child has provided us with personal information, please contact us so that we will be able to do necessary actions.

Changes to This Privacy Policy

We may update our Privacy Policy from time to time. Thus, you are advised to review this page periodically for any changes. We will notify you of any changes by posting the new Privacy Policy on this page.

This policy is effective as of 2021-02-03

Contact Us

If you have any questions or suggestions about our Privacy Policy, do not hesitate to contact us at kostiantyn.dvornik@gmail.com.

This privacy policy page was created at privacypolicytemplate.net and modified/generated by App Privacy Policy Generator

Saturday, 14 November 2020

Phone's frontal camera usage during usual photo

Frontal camera of the phone can bring additional information about light condition during usual photo. Like overall lighting level and color correction. That can improve photo quality. Theoretically it is possible to determine light position with such info. Of course chromeball be more precision but anyway. Neural network can correct data with iPhone distance laser correlation. Also suitable with AR where frontal camera can bring poor but more realistic reflection to integrated 3D art into environment. Also we can store both photos for further more detailed post processing. 

Wednesday, 8 November 2017

AI war

Many Hollywood story writers describe war between humans and machines like fights robots against humans, but this is quite inefficient according to logic of machines. What if huge neural network already growing on clouds, servers, calculation ferms and do everything to change the way of humanity development. I mean it have no sense to destroy all the humanity it is inefficient. Remember how time you spent in the internet, phone, social networks.

All that time you are wasting your life and become more and more controlled. Mobile phone make people ultra connected and of course controllable and inefficient. What if bitcoins or other cryptic money is just a way of parallel calculation for studying such a big neural network. Target commerce in the internet, advice and ads in searching engine everything is designed to change the way of life of humanity. So do you think machines need a blaster to control humans ?

Tuesday, 13 September 2016

Game Idea Time Depend Tutorial

Most games have built-in tutorial system. It is extremely important to teach people playing your game.

Of course your game should have intuitive design, not 5 buttons pressed at same time or stuff like this, but anyway after a long break there is a problem with common games:

You forget everything but game thinks that you previously learnt all the stuff according to game progress and not displaying tutorial again.

Games like Risen all the time displaying help according to game situation. It is very cool, but harder.

What if save previous game session real world time. And after entering new session calculate time difference between current and previous session and according to  this information displaying game tutorial.

Sunday, 31 July 2016

Why making games ?

I made fucking games since I was 11 and never asked myself WHY ? To spent time, to have fun, to escape from painfull reality, to make money ? And since the long way have been passed, lots of things have been changed and life turned you into ways never dreamed but dreams still far away from you and then you came to deeper conlusion WHY ? There is something inside you never accept - chaos, disorder, injustice, evil around you and evil inside other people. Simple answer was born - for well fighting evil. That's why I love games with story rather gameplay or graphics...For the light in darkness. That's our goal and we will bring the light til we can.