Imagine that SpeedTree modeler will have option to generate tree based on photo with some control points. I mean there is a lot of parameters like start angle, length and other that should be tuned when creating tree. What if analyzing photo like FaceGen it do, but for trees. Guess it should look like this:
Sunday, 15 February 2015
Friday, 6 February 2015
Illustrator girl tutorial Doctrina Kharkov
1) If your Pen Tool painting skills are high, just draw a facial contour and hear.
In another case, find picture/photo of a woman and trace the face. Also don't forget about background layer, fill it any color.
2) In the same way draw body, dress and ears . Some parts will be under the another layers, so it does not matter if it's not nice, I recommend you to end such parts with right angles. Like this:
Remember, less amount of vertexes - less project's size.
3) Lets create face shadows. Take Pen Tool (P) draw the shadow contour fill it brown.
Shadows contours you can take from your mind or trace it from downloaded picture.
4) Then press main menu button Effect - Blur - Gaussian Blur - 16 pixels - ok.
5) In the same way draw other shadows: Armpit shadow, boobs shadow, neck shadow, and eyes shadows. But Gaussian Blur value can differ, so its your choice, try some values and tick Preview.
6) Also add shadow for lips and any other you wish.
7) Looks awfully but it's ok. After this we need to trace the nose, I draw it in three shadows, one gray and two white. And applied Gaussian Blur.
8) At last my favorite part - eyes drawing. First of all I traced the shape.
Then added green shadow inside the eyes.
Two contour shadows.
Draw two eyelashes and eyebrows without Blur.
Now create eyeballs, draw a green circle and a purple little circle inside the big.
On the tools panel press Blend Tool (W) twice - Spacing - Specified Steps - 10 - ok. Click the big circle and then small. If you want to move small circle just press menu Window - layers - Blend - open list, choose just the small one circle and move it. After achievement desired result draw a white secular.
Copy it and move to the eyes. So, last step for eyes is drawing conjunctivas. Just trace the eye and fill it white. Put this layer correctly like this:
Now she doesn't look like a beast :).
9) Hands. Draw a contour of hand, fill it red and stroke can be gray-blue. Then look up and find Variable Width Profile, choose Profile 1 (Stroke 1pt).
10) Similarly, draw fingers and second hand. But remember, invisible parts end with right angles. And put the layers correctly think what layer is bottom, what is the top.
Also add some folds and shadows.
11) Maybe we are already tired but we're not giving up. Lips......... draw any lips and fill them.
Add some white and black parts, but don't forget to Blur them. Draw shadows accessorizes and I hope you create more beautiful lady then I. :)
Some more examples:
Good Luck!!!
Tuesday, 27 January 2015
Anoxemia Unity Steam Tutorial
I hope you have learned everything about depots, how to build and upload builds into Steam, how to setup Achievements, Stats, Leaderboads etc. There is a lot of video tutorials on a Steam parter site.
But as global overview I want to say globally how to add Steam to your game on Unity.
1. Add to your working plan Steam support. cuz in the future of your game architecture you will need some events from the world to react with steam. I mean be ready to sent events from any part of you code to some abstract Steam object
2. Then pass through greenlight and receive AppID
3. Download Ludosity steamworks wrapped from Assets Store for Free.
4. Setup project according to Ludosity manual.
5. Don't forget to launch Steam client.
6. Upload just one ( even empty project to Steam )
7. Do everything else from the editor.
8. For middle like Anoxemia and small games you will not need to setup local steam client server, simply leave it.
9. Setup everything on steam partners site like achievements, stats, etc.
NOTE: after every publishing changes in steam partners RESTART steam client.
10. Do everything from editor.
Keep in mind that cloud saves are not always working properly from Unity editor. To test normally learn about steam file synchronization, then clear local cache and test on a complete build.
To make everything working on a MacOS and Linux watch this video:
Friday, 16 January 2015
Game Idea: Emotions
Most modern games have emotions like fear, angry etc. But what if games will have simulated love and humor. Probably the most complicated emotions. Love is have some patterns, but humor will be the hardest because it based on knowledge that should be simulated too.
Imagine the RPG where you have small team ( about 7 people ( they all just gameobjects for me :D ) and at that team you will have relations, if we have 3 man and 4 women here.
Love:
If you man, you can be loved by many but you can love one.
If you woman you can be loved by many and can love many.
Man and human will have about 10 parameters like keys. User will not see this keys, but AI will use this randomly generated keys for simulate relationship. This keys will affect look of a heroes like eyes color, voice, world vision etc.
Humor:
All knowledge in the game will be splited into ATOMS. This array of atomic events will describe knowledge. With this paramets we can generate 30% of truly knowledge what will be humored.
Imagine the RPG where you have small team ( about 7 people ( they all just gameobjects for me :D ) and at that team you will have relations, if we have 3 man and 4 women here.
Love:
If you man, you can be loved by many but you can love one.
If you woman you can be loved by many and can love many.
Man and human will have about 10 parameters like keys. User will not see this keys, but AI will use this randomly generated keys for simulate relationship. This keys will affect look of a heroes like eyes color, voice, world vision etc.
Humor:
All knowledge in the game will be splited into ATOMS. This array of atomic events will describe knowledge. With this paramets we can generate 30% of truly knowledge what will be humored.
Sunday, 11 January 2015
Evolution idea From the ground
Every time we speak about evolution we say creature came from water to the ground. But creatures can go from ground into above the ground. For example cell was born in the water. Then everything evoluted into the warm that living in the seabed. Than seabed came into air according to ground movements. So true life above the ground came from the underground.
Wednesday, 7 January 2015
Game idea: Annihilation
Gameplay is based on material and anti - material. Your task is to combine material or anti-material to make huge or small explosions that helps to destroy walls at the way to the center of the planet where small race of centios waiting for liberation.
Monday, 5 January 2015
Unity Anoxemia Destruction Tutorial
DOWNLOAD COMPLETE PROJECT
https://drive.google.com/file/d/0BxgYUKP-c4dJSThXQmdBamkzWXM/view?usp=sharing
MIRROR COMPLETE PROJECT:
https://www.dropbox.com/s/p75decrucayd1n5/2D-Destruction-Complete.zip?dl=0
DOWNLOAD START PROJECT
https://drive.google.com/file/d/0BxgYUKP-c4dJb25Hd3pMT1p4X0E/view?usp=sharing
MIRROR START PROJECT:
https://www.dropbox.com/s/zvo3798tcpoou71/2D-Destruction-Start.zip?dl=0
NOTE:Complete project sources is different from tutorial. They are extended and have much accurate physic model.
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