Tuesday 26 August 2014
Development resources
When you create something depending on resources of people who use it you must take in account million things. For example you are creating game. You have a 32 inch monitor and you creating mobile game for iPhone. It is hard to understand that limits if you have no them. Like rich people will never understand poor people, high performance developers will never understand average user. So development computer must be 25 percent more powerful than computer of average user to compensate developing overhead and feel comforting.
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