Wednesday 16 December 2015
Star Wars Robot
It can be done with current technology. Simple robot like cleaning robots but few more sensors: microphone and hit sensor. Also with dynamic like R2D2. All that we connect into a neural network and add core pleasure and bad state processing. I have no idea what will be in result but this creature will learn and react on your actions obviously.
Friday 18 September 2015
Game Marketing Characters
Imagine game with strong story and characters. What if create social network profiles with according to game characters and communicate with gamers from prism of character view. I mean use word style and the way like characters in the game do it.
Wednesday 9 September 2015
Karma service
Imagine standalone or plugin for social networks service that contains peoples photos and description about any person. And main thing KARMA parameter that can be positive or negative and anyone with unique IP can plus or minus your KARMA.
Saturday 5 September 2015
Game Idea RPG Night
Most RPG have night like Witcher Gothic Skyrim. But few of them use it. I mean most people just skip night by sleeping or meditation or anything else. What if add special creatures at night with more goods and exp not just thief stuff. Maybe some flowers that can be founded only at night and of course night quests like Oblivion has.
Games wan't be real
Seriously so many fights to make game more real. But why ? Real world size is quite boring that's why games locations mostly smaller but more filled and interesting. And that make sense. Cuz people goes from reality to games in search something better, something interesting, faster. So spending a lot of resources to fill level with empty space is senseless.
Friday 4 September 2015
Speed Tree Leaves Animation
When wind is average or even small it is very noticeable effect like leave moving and changing color because of up and down leaves color difference. What about adding sprite sheet animation to leaves. I mean split leaves texture into 4 or 16 sprite and change UV directly in foliage shader ( may not performance impact ). Right now big chunks of leaves moves like one peace that looke quite strange.
Tuesday 21 July 2015
Circle zoo
Imagine zoo that designed like a a lot of bridge connected circle spaces. At biggest radius we have predators that like to run at huge open spaces. At lower radius we will have animals that dont need so much space like turtles etc, That way animals that like to run will have endless way to run.
Wednesday 8 July 2015
SpeedTree optimization
All we know that on proper distance SpeedTree convert mesh into a billboard. And there is a lot of billoboards rendered at same time that dramatically use GPU resources. What if cover all non transparent area of billboards with polygons like 2D game do and save fillrate.
Sunday 28 June 2015
Music to location
Imagine mobile app that set music according to your gps location from global database. Also with google glass we can set music according to things around based on frame delta data.
Tuesday 23 June 2015
Witcher Display Driver Stopped Responding
Witcher 3 Display driver stopped responding and has recovered was related to NVidia GPU but this happened to me at AMD HD5870 and Windows 10 Technical Preview
I've tried a lot of different methods but those one was not found anywhere and it's helped me.
1. Download AMD 12.10 Display Drivers here:
http://www.afterdawn.com/software/version_history.cfm/ati_catalyst_software_suite_vista_64-bit
Yeah it is very old drivers but I believe they are not updated major things since that time for HD 5xxx series.
2. Unplug Internet or Turn off Internet.
3. Uninstall driver at Device Manager in Uninstall and check remove all related software.
This will make windows working with no drivers at all and in device manager you will see VGA display adapter instead of your GPU.
4. Install old display drivers.
5. Go to Troubleshooting panel of Win 10 and do Recover Startup where Force Not to Check driver signature ( because drivers are old they are not digitally signed for Win 10 ).
6. Start Witcher 3. At that moment it works well all the time.
7. Plug Internet it will update some drivers files to 5/22/2015
8. Play Game.
I've tried a lot of different methods but those one was not found anywhere and it's helped me.
1. Download AMD 12.10 Display Drivers here:
http://www.afterdawn.com/software/version_history.cfm/ati_catalyst_software_suite_vista_64-bit
Yeah it is very old drivers but I believe they are not updated major things since that time for HD 5xxx series.
2. Unplug Internet or Turn off Internet.
3. Uninstall driver at Device Manager in Uninstall and check remove all related software.
This will make windows working with no drivers at all and in device manager you will see VGA display adapter instead of your GPU.
4. Install old display drivers.
5. Go to Troubleshooting panel of Win 10 and do Recover Startup where Force Not to Check driver signature ( because drivers are old they are not digitally signed for Win 10 ).
6. Start Witcher 3. At that moment it works well all the time.
7. Plug Internet it will update some drivers files to 5/22/2015
8. Play Game.
Sunday 31 May 2015
Neural Network Force Raytraced Graphics
Image 3D scene that have rendered with low raytrace quality, I mean a few rays or couple of reflections. What if process final picture with neural network that can interpolate between bad rendered picture and hi quality render. That can save a lot of render time or make it even real time.
Wednesday 20 May 2015
Soul
Everything in the University can be described as wave. Even materia is kind of a wave. So what if soul is just a signal and our mind is a complicated neural network receiver of that signal. Of course that signal can fade in or fade out like any energy, but can exist out of body. That's describe works well with White Noise film as well.
Thursday 30 April 2015
Neural Network Image Processing Tutorial
Previous post about Neural Networks:
http://kostiantyn-dvornik.blogspot.com/2014/09/neural-network-animation-tutorial.html
Friday 27 March 2015
Game Idea RPG trading system
All RPG's like Skyrim, Risen, Gothic have similar trading system. You have price for something and that's it. Gothic 3 was little bit more complicated and all traders have some amount of gold so you can change things directly by it price.
Some days ago I've decided to sold my not worked stuff at the market. When I came here they asked me what is your price ? And it was little challenge cuz I have no idea how much does it cost. So if my price was too big they say no and probably don't want to continue trading. Of course I don't want to sell them too chip. So the price should be little more bigger for what I suppose to sold cuz I need to range to trade.
What if make trading system exactly like this in RPG. And of course leave old system for stores and make this system for markets.
Some days ago I've decided to sold my not worked stuff at the market. When I came here they asked me what is your price ? And it was little challenge cuz I have no idea how much does it cost. So if my price was too big they say no and probably don't want to continue trading. Of course I don't want to sell them too chip. So the price should be little more bigger for what I suppose to sold cuz I need to range to trade.
What if make trading system exactly like this in RPG. And of course leave old system for stores and make this system for markets.
Tuesday 17 March 2015
Game Developers Thoughts
During creating of Anoxemia Adventures some deep idea came to me. For better communication between game agents I have created some kind of information field. Of course it is nothing more than message pull that handle global singleton, but anyway. You can subscribe on anything and you can send anything to the world. Next just filter world events. Second cool thing was controlled random. I have created random method that stored in one placed and controlled by me. I mean every agent that require Random will also send who and where it required. By this information I can give them not very random number. Is there something in real world ?
Saturday 28 February 2015
Game idea USA USSR world
Events are going on in parallel reality where in carribian conflict USA and USSR was at war. After war was finished they have joined into one huge country and culture was mixed. I mean pioneers that drinking cola, huge computer corporations with sickle logotype, Gagarin in space with iPad. Something like this. So at that time aliens attacked planet and you need to defend the planet.
Tuesday 24 February 2015
Google Translate Idea
If you ever used Google translate and used it for translating whole sentences you probably noticed that it works not so good as expected. For example if translate from Ukrainian to English there is a lot of wrong combinations. But Google have a lot of statistics. I mean a lot of papers that already translated by humans between different languages. If we can use that papers to create huge database that contains micro patterns of sentences that can be translated nicely.
Sunday 22 February 2015
Google Search Idea
Google use your location data to improve search result and display correct ads. But when I type search it add words that's not suitable for such location. For example if I in Ukraine Kyiv and looking for pizza when I start to type pizza it automatically add London for example.
Wednesday 18 February 2015
World Idea Connected Energy
What if world consist only from energy and substance is just a concentrated energy. From that point of view World is a network that have as much dimension as it possible. I mean your hand can be a huge statue in other planet world from other dimension of view. That structure of the world explains large distance gravity forces and such fundamental concept like electromagnetic field, where there is no extra material just energy that moves through connection. In that terms light really have speed limit, but that speed limit is just suitable for our dimension world. In other view where world is much more dense light moves much more faster.
Sunday 15 February 2015
Speed Tree Generate By Photo
Imagine that SpeedTree modeler will have option to generate tree based on photo with some control points. I mean there is a lot of parameters like start angle, length and other that should be tuned when creating tree. What if analyzing photo like FaceGen it do, but for trees. Guess it should look like this:
Friday 6 February 2015
Illustrator girl tutorial Doctrina Kharkov
1) If your Pen Tool painting skills are high, just draw a facial contour and hear.
In another case, find picture/photo of a woman and trace the face. Also don't forget about background layer, fill it any color.
2) In the same way draw body, dress and ears . Some parts will be under the another layers, so it does not matter if it's not nice, I recommend you to end such parts with right angles. Like this:
Remember, less amount of vertexes - less project's size.
3) Lets create face shadows. Take Pen Tool (P) draw the shadow contour fill it brown.
Shadows contours you can take from your mind or trace it from downloaded picture.
4) Then press main menu button Effect - Blur - Gaussian Blur - 16 pixels - ok.
5) In the same way draw other shadows: Armpit shadow, boobs shadow, neck shadow, and eyes shadows. But Gaussian Blur value can differ, so its your choice, try some values and tick Preview.
6) Also add shadow for lips and any other you wish.
7) Looks awfully but it's ok. After this we need to trace the nose, I draw it in three shadows, one gray and two white. And applied Gaussian Blur.
8) At last my favorite part - eyes drawing. First of all I traced the shape.
Then added green shadow inside the eyes.
Two contour shadows.
Draw two eyelashes and eyebrows without Blur.
Now create eyeballs, draw a green circle and a purple little circle inside the big.
On the tools panel press Blend Tool (W) twice - Spacing - Specified Steps - 10 - ok. Click the big circle and then small. If you want to move small circle just press menu Window - layers - Blend - open list, choose just the small one circle and move it. After achievement desired result draw a white secular.
Copy it and move to the eyes. So, last step for eyes is drawing conjunctivas. Just trace the eye and fill it white. Put this layer correctly like this:
Now she doesn't look like a beast :).
9) Hands. Draw a contour of hand, fill it red and stroke can be gray-blue. Then look up and find Variable Width Profile, choose Profile 1 (Stroke 1pt).
10) Similarly, draw fingers and second hand. But remember, invisible parts end with right angles. And put the layers correctly think what layer is bottom, what is the top.
Also add some folds and shadows.
11) Maybe we are already tired but we're not giving up. Lips......... draw any lips and fill them.
Add some white and black parts, but don't forget to Blur them. Draw shadows accessorizes and I hope you create more beautiful lady then I. :)
Some more examples:
Good Luck!!!
Tuesday 27 January 2015
Anoxemia Unity Steam Tutorial
I hope you have learned everything about depots, how to build and upload builds into Steam, how to setup Achievements, Stats, Leaderboads etc. There is a lot of video tutorials on a Steam parter site.
But as global overview I want to say globally how to add Steam to your game on Unity.
1. Add to your working plan Steam support. cuz in the future of your game architecture you will need some events from the world to react with steam. I mean be ready to sent events from any part of you code to some abstract Steam object
2. Then pass through greenlight and receive AppID
3. Download Ludosity steamworks wrapped from Assets Store for Free.
4. Setup project according to Ludosity manual.
5. Don't forget to launch Steam client.
6. Upload just one ( even empty project to Steam )
7. Do everything else from the editor.
8. For middle like Anoxemia and small games you will not need to setup local steam client server, simply leave it.
9. Setup everything on steam partners site like achievements, stats, etc.
NOTE: after every publishing changes in steam partners RESTART steam client.
10. Do everything from editor.
Keep in mind that cloud saves are not always working properly from Unity editor. To test normally learn about steam file synchronization, then clear local cache and test on a complete build.
To make everything working on a MacOS and Linux watch this video:
Friday 16 January 2015
Game Idea: Emotions
Most modern games have emotions like fear, angry etc. But what if games will have simulated love and humor. Probably the most complicated emotions. Love is have some patterns, but humor will be the hardest because it based on knowledge that should be simulated too.
Imagine the RPG where you have small team ( about 7 people ( they all just gameobjects for me :D ) and at that team you will have relations, if we have 3 man and 4 women here.
Love:
If you man, you can be loved by many but you can love one.
If you woman you can be loved by many and can love many.
Man and human will have about 10 parameters like keys. User will not see this keys, but AI will use this randomly generated keys for simulate relationship. This keys will affect look of a heroes like eyes color, voice, world vision etc.
Humor:
All knowledge in the game will be splited into ATOMS. This array of atomic events will describe knowledge. With this paramets we can generate 30% of truly knowledge what will be humored.
Imagine the RPG where you have small team ( about 7 people ( they all just gameobjects for me :D ) and at that team you will have relations, if we have 3 man and 4 women here.
Love:
If you man, you can be loved by many but you can love one.
If you woman you can be loved by many and can love many.
Man and human will have about 10 parameters like keys. User will not see this keys, but AI will use this randomly generated keys for simulate relationship. This keys will affect look of a heroes like eyes color, voice, world vision etc.
Humor:
All knowledge in the game will be splited into ATOMS. This array of atomic events will describe knowledge. With this paramets we can generate 30% of truly knowledge what will be humored.
Sunday 11 January 2015
Evolution idea From the ground
Every time we speak about evolution we say creature came from water to the ground. But creatures can go from ground into above the ground. For example cell was born in the water. Then everything evoluted into the warm that living in the seabed. Than seabed came into air according to ground movements. So true life above the ground came from the underground.
Wednesday 7 January 2015
Game idea: Annihilation
Gameplay is based on material and anti - material. Your task is to combine material or anti-material to make huge or small explosions that helps to destroy walls at the way to the center of the planet where small race of centios waiting for liberation.
Monday 5 January 2015
Unity Anoxemia Destruction Tutorial
DOWNLOAD COMPLETE PROJECT
https://drive.google.com/file/d/0BxgYUKP-c4dJSThXQmdBamkzWXM/view?usp=sharing
MIRROR COMPLETE PROJECT:
https://www.dropbox.com/s/p75decrucayd1n5/2D-Destruction-Complete.zip?dl=0
DOWNLOAD START PROJECT
https://drive.google.com/file/d/0BxgYUKP-c4dJb25Hd3pMT1p4X0E/view?usp=sharing
MIRROR START PROJECT:
https://www.dropbox.com/s/zvo3798tcpoou71/2D-Destruction-Start.zip?dl=0
NOTE:Complete project sources is different from tutorial. They are extended and have much accurate physic model.